#Audiosurf2

Live, measured metrics for the hashtag #Audiosurf2 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

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0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
9
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 9
0
Avg reactions / post
Mastodon · last 9
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-11-07 22:12 UTC
0
11-01
0
11-02
0
11-03
0
11-04
0
11-05
0
11-06
0
11-07

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-11-07 22:12 UTC

No related tags with measured usage found for #audiosurf2.

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-11-07 22:12 UTC

Everything below is measured over the latest 9 public posts (spanning ~23090 hours).

Top of the latest posts

  • Haha, just spent the better part of an hour preparing and installing Bazzite on my gaming laptop to try out Linux gaming and prepare for a possible full dive into Linux and abandoning windows... I have no idea how to map a network drive tha

    BT@[email protected]♥ 0↻ 02025-08-07 21:42 UTCView post →
  • So I figured I should record and upload a few examples of what I primarily play/enjoy in my time gaming. I probably spend 8-10 hours during #ExtraLife playing #Audiosurf2 and jamming out to tunes and enjoying what is essentially a Windows M

    BT@[email protected]♥ 0↻ 12024-09-26 16:45 UTCView post →
  • Insomnio yo? no, es que me puse a jugar al #Audiosurf2 a la 1 de la madrugada y ahora tengo los ojos como platos... 👀

    Jesús Domínguez@[email protected]♥ 0↻ 02024-08-21 23:54 UTCView post →

What “audiosurf2” means

Wikipedia

Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo C

“Audiosurf” on Wikipedia (CC BY-SA) →

#audiosurf2 across platforms

every network with a public tag surface

Follow #audiosurf2 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/audiosurf2