#DeathStranding2
Live, measured metrics for the hashtag #DeathStranding2 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #deathstranding2
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.online (Mastodon public tags API) · fetched 2026-11-06 06:47 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.online (Mastodon public search API) · fetched 2026-11-06 06:47 UTCLive pulse
measured · mastodon.online (Mastodon tag timeline) · fetched 2026-11-06 06:47 UTCEverything below is measured over the latest 40 public posts (spanning ~3342 hours).
Posting hours (UTC) — busiest: 09:00
Languages: English (16) · Chinese (8) · Chinese (Taiwan) (6) · Italian (4) · German (3) · French (2)
Avg boosts / post: 0.2
Top of the latest posts
Well, there go the next weeks/months... #DeathStranding2
#死亡擱淺2 目前玩到第2章。玩之前很怕不如前作,玩下去之後覺得……嗯是沒有突破前作啦,但好像有貨可以送我就開心了?遊戲性沒有退步,BT變得更難了(我每次都虛爆,已經炸出2個大洞),但我不知為何,無法用RT扣突擊步槍的扳機,又更不會戰鬥了。 我本來就不覺得死亡擱淺的劇本有多精彩;小島說故事的方式不是我玩過的遊戲中最好的前幾名,他很擅長烘托氣氛、設計場景與畫面,可是故事往往說得太雜亂,花一大堆篇幅結果講出一個無力的結尾,這次我預感也是如此。現在已經放棄在小島的故事中尋求合理性,
為了玩《 #死亡擱淺2 》而叫外送員送便當給我是不是很荒謬? #DeathStranding2
#deathstranding2 across platforms
every network with a public tag surfaceFollow #deathstranding2 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/deathstranding2