#pacman

Live, measured metrics for the hashtag #pacman from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #pacman

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$520.70/ year · 6-character #name
Claim #pacman — $520.70/yr→Buy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
7
Uses / 7 days
Mastodon
7
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
0.1
Avg reactions / post
Mastodon · last 40
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-11-01 05:14 UTC
2
10-26
1
10-27
1
10-28
1
10-29
1
10-30
1
10-31
0
11-01

7 uses by 7 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-11-01 05:14 UTC

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-11-01 05:14 UTC

Everything below is measured over the latest 40 public posts (spanning ~1119 hours).

Posting hours (UTC) — busiest: 17:00

00:0012:0023:00

Languages: English (23) · German (8) · Hungarian (5) · Spanish (1) · French (1)

Avg boosts / post: 1.2

Top of the latest posts

  • less jittery camera work when transitioning between gameplay and level stats review room. also created a vaporwave-like environment to contextualize the different "rooms" more. #godot #pico8 godot 2.5D port of my pico8 game: https://astrope

    Astropelican Games@[email protected]♥ 1↻ 12026-10-25 19:07 UTCView post →
  • progress so far on my #godot 2.5D port of my #pico8 game, Jimbo the Frog. working on screen transitions: https://astropelican.itch.io/jimbo-the-frog also, plz wishlist my game participating in Steam NextFest! https://store.steampowered.com/

    Astropelican Games@[email protected]♥ 1↻ 12026-10-25 18:12 UTCView post →
  • Oh, un juego que no usa IA, una conversión fiel de Pac-Man para Atari STE, adelante :ablobcatbongo: https://frgailll.itch.io/puckman #NoAI #AtariST #PacMan

    Salva@salva_pl♥ 1↻ 02026-10-12 17:36 UTCView post →

What “pacman” means

Wikipedia

Pac-Man, originally titled Puck Man in Japan, is a 1980 maze video game developed and published by Namco for arcades. It was released in Japan on May 22, 1980 and by Midway Manufacturing in North America in October 1980. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue and vulnerable, allowing Pac-Man to eat the ghosts for bonus points.

“Pac-Man” on Wikipedia (CC BY-SA) →

#pacman across platforms

every network with a public tag surface

Follow #pacman straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/pacman